1948–49, 1956, 1967, 1968-1970, 1973, 1982
The State of Israel was virtually born of war. After the end of the British mandate, Israel was thrust into conflict with its Arab neighbors. Israel prevailed in all such wars, excepting its invasion of Lebanon in 1982, from which it ultimately had to withdraw. Arab success was nearly achieved during the surprise attacks of the Yom Kippur War, however these too ultimately failed. While superpower intervention was frequently threatened on both sides, ultimately success or failure in the conflicts rode upon the relative capabilities of Arab and Israeli militaries.
Time: Early War
Removed after event: No
On the Turn 1 headline, this has a 50/50 shot of eliminating the US from the Middle East entirely if your subsequent Iran coup is successful. So it’s a 50/50 Suez Crisis, with the added benefit of 2VP and 1 influence in Israel if you succeed. That makes it one of the better candidates for the USSR Turn 1 headline.
During Turn 1, a decent US player is going to take Jordan / Lebanon before investing in Israel. (Egypt is also a good choice, but it will probably eventually fall to Nasser.) So it’s nice to take those Israel-neighboring countries first, before the US can, so that you can wield the threat of Arab-Israeli War to keep the US from the only Middle East battleground not susceptible to Muslim Revolutions.
If the US does manage to solidify Jordan/Lebanon, this event is best played for Ops. If you’re under Red Scare / Purge, maybe you would consider triggering the event, just for the Mil Ops, but the odds aren’t in your favor to actually win.
This is not much of a threat if you draw it. Israel is expensive enough that it is usually the last battleground in the Middle East to see any play anyway. So when you play Arab-Israeli War early on, there’s usually not much influence at stake. As long as you manage to get out of Israel before this event is played, even if you lose the War, it’s not a huge deal. Accordingly, Arab-Israeli War is one of the few events where you’ll often see the opponent’s event triggered after the Operations are conducted. Simply use the card to place 1 into Lebanon and 1 into Jordan or Egypt, and you will be fine.