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	<title>Comments for Twilight Strategy</title>
	<atom:link href="http://twilightstrategy.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://twilightstrategy.com</link>
	<description>Twilight Struggle Strategy</description>
	<lastBuildDate>Mon, 20 May 2013 18:13:04 +0000</lastBuildDate>
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		<title>Comment on Arms Race by Anonymous</title>
		<link>http://twilightstrategy.com/2012/09/05/arms-race/#comment-8211</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 20 May 2013 18:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=853#comment-8211</guid>
		<description><![CDATA[this do make a pretty great article.]]></description>
		<content:encoded><![CDATA[<p>this do make a pretty great article.</p>
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		<title>Comment on General Strategy: Realignments by Anonymous</title>
		<link>http://twilightstrategy.com/2013/01/11/general-strategy-realignments/#comment-8157</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 17 May 2013 16:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=185#comment-8157</guid>
		<description><![CDATA[Playing as the U.S., I find realignment rolls can be very helpful in certain situations, especially later in the game and when I&#039;m on defense. 

I&#039;ve been able to realign the USSR out of Africa almost completely, since they usually get in with an event rather than working down through Algeria or Sudan. Yes, they&#039;re usually +1 on those rolls, but I get multiple attempts and the USSR is often pretty isolated.

Roughly the same thing goes for the Americas.

Especially once the USSR player gets focused on Africa and the Americas, it&#039;s not super unusual for the DEFCON to creep back up a little bit. In those cases, realignments can be a huge help in Asia, particularly SE Asia. The US will often be in a position to roll +2 and knock the USSR out of Vietnam, which in turn helps protect Thailand, or to roll a +1 against a USSR-controlled Thailand.

They&#039;re also effective if you have a scoring card for a region where you&#039;re in bad shape. I&#039;ve had the USSR realign away just enough of my influence that I lose control of all my battlegrounds in S. America. He may not be able to get into those countries, but I often don&#039;t have enough ops to regain control before he plays S. America scoring.

The best thing about realignments is that you get multiple chances. A coup is a big investment. But using a 4 ops for realignment rolls gives you 4 chances. Sometimes I&#039;m just stuck in a situation where I don&#039;t really have anywhere good to put influence, I can&#039;t coup a battleground, and my best option is simply to go for some realignments and try to weaken his position wherever it&#039;s most vulnerable.]]></description>
		<content:encoded><![CDATA[<p>Playing as the U.S., I find realignment rolls can be very helpful in certain situations, especially later in the game and when I&#8217;m on defense. </p>
<p>I&#8217;ve been able to realign the USSR out of Africa almost completely, since they usually get in with an event rather than working down through Algeria or Sudan. Yes, they&#8217;re usually +1 on those rolls, but I get multiple attempts and the USSR is often pretty isolated.</p>
<p>Roughly the same thing goes for the Americas.</p>
<p>Especially once the USSR player gets focused on Africa and the Americas, it&#8217;s not super unusual for the DEFCON to creep back up a little bit. In those cases, realignments can be a huge help in Asia, particularly SE Asia. The US will often be in a position to roll +2 and knock the USSR out of Vietnam, which in turn helps protect Thailand, or to roll a +1 against a USSR-controlled Thailand.</p>
<p>They&#8217;re also effective if you have a scoring card for a region where you&#8217;re in bad shape. I&#8217;ve had the USSR realign away just enough of my influence that I lose control of all my battlegrounds in S. America. He may not be able to get into those countries, but I often don&#8217;t have enough ops to regain control before he plays S. America scoring.</p>
<p>The best thing about realignments is that you get multiple chances. A coup is a big investment. But using a 4 ops for realignment rolls gives you 4 chances. Sometimes I&#8217;m just stuck in a situation where I don&#8217;t really have anywhere good to put influence, I can&#8217;t coup a battleground, and my best option is simply to go for some realignments and try to weaken his position wherever it&#8217;s most vulnerable.</p>
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		<title>Comment on The Iron Lady by Zosete</title>
		<link>http://twilightstrategy.com/2012/12/03/the-iron-lady/#comment-8119</link>
		<dc:creator><![CDATA[Zosete]]></dc:creator>
		<pubDate>Wed, 15 May 2013 00:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=1185#comment-8119</guid>
		<description><![CDATA[6.1.1 &quot;influence at the beginning of the AR&quot; seems to apply only to adjacent countries and not countries with influence markers themselves. Even if this was a deliberate misread of the rules, it still conflicts with another cases. What would you do here? It&#039;s the same question in reversal:

http://boardgamegeek.com/article/12297636#12297636]]></description>
		<content:encoded><![CDATA[<p>6.1.1 &#8220;influence at the beginning of the AR&#8221; seems to apply only to adjacent countries and not countries with influence markers themselves. Even if this was a deliberate misread of the rules, it still conflicts with another cases. What would you do here? It&#8217;s the same question in reversal:</p>
<p><a href="http://boardgamegeek.com/article/12297636#12297636" rel="nofollow">http://boardgamegeek.com/article/12297636#12297636</a></p>
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		<title>Comment on South African Unrest by Zosete</title>
		<link>http://twilightstrategy.com/2012/10/16/south-african-unrest/#comment-8063</link>
		<dc:creator><![CDATA[Zosete]]></dc:creator>
		<pubDate>Sun, 12 May 2013 17:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=946#comment-8063</guid>
		<description><![CDATA[Hi, guys. I&#039;ve been playing by Theory&#039;s interpretation too. Also, the excellent Wargameroom engine enforces it this way, BUT...

From the FAQ 5.1
53. SOUTH AFRICAN UNREST
NOTE: The Deluxe Edition card text allows the option of 2 Influence in “...any countries adjacent to South Africa.” effectively allowing one
each in Angola and Botswana.]]></description>
		<content:encoded><![CDATA[<p>Hi, guys. I&#8217;ve been playing by Theory&#8217;s interpretation too. Also, the excellent Wargameroom engine enforces it this way, BUT&#8230;</p>
<p>From the FAQ 5.1<br />
53. SOUTH AFRICAN UNREST<br />
NOTE: The Deluxe Edition card text allows the option of 2 Influence in “&#8230;any countries adjacent to South Africa.” effectively allowing one<br />
each in Angola and Botswana.</p>
]]></content:encoded>
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	<item>
		<title>Comment on General Strategy: Realignments by Program Affiliate</title>
		<link>http://twilightstrategy.com/2013/01/11/general-strategy-realignments/#comment-8003</link>
		<dc:creator><![CDATA[Program Affiliate]]></dc:creator>
		<pubDate>Thu, 09 May 2013 03:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=185#comment-8003</guid>
		<description><![CDATA[It’s exhausting to find knowledgeable individuals on this matter, but you sound like you know what you’re talking about! Thanks]]></description>
		<content:encoded><![CDATA[<p>It’s exhausting to find knowledgeable individuals on this matter, but you sound like you know what you’re talking about! Thanks</p>
]]></content:encoded>
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	<item>
		<title>Comment on Regions: Middle East by BamBix</title>
		<link>http://twilightstrategy.com/2012/02/13/regions-middle-east/#comment-7886</link>
		<dc:creator><![CDATA[BamBix]]></dc:creator>
		<pubDate>Thu, 02 May 2013 13:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.wordpress.com/?p=452#comment-7886</guid>
		<description><![CDATA[Happened to me yesterday. I headlined ME scoring, opponent headlined Nasser. He didn&#039;t have a great hand, if I recall correctly.]]></description>
		<content:encoded><![CDATA[<p>Happened to me yesterday. I headlined ME scoring, opponent headlined Nasser. He didn&#8217;t have a great hand, if I recall correctly.</p>
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	<item>
		<title>Comment on Bear Trap by till sidan</title>
		<link>http://twilightstrategy.com/2012/09/19/bear-trap/#comment-7878</link>
		<dc:creator><![CDATA[till sidan]]></dc:creator>
		<pubDate>Thu, 02 May 2013 10:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=878#comment-7878</guid>
		<description><![CDATA[I want to be able to be grateful for the particular efforts you could have input writing this site. I am hoping the identical high-grade site post compared to you inside the upcoming also. The fact is your innovative writing skills offers inspired me to acquire my own website at this point. Actually the particular blogging is distributing its wings quickly. Your write down is an excellent example of this]]></description>
		<content:encoded><![CDATA[<p>I want to be able to be grateful for the particular efforts you could have input writing this site. I am hoping the identical high-grade site post compared to you inside the upcoming also. The fact is your innovative writing skills offers inspired me to acquire my own website at this point. Actually the particular blogging is distributing its wings quickly. Your write down is an excellent example of this</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cuban Missile Crisis by Alessandro</title>
		<link>http://twilightstrategy.com/2012/09/06/cuban-missile-crisis/#comment-7872</link>
		<dc:creator><![CDATA[Alessandro]]></dc:creator>
		<pubDate>Thu, 02 May 2013 07:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=856#comment-7872</guid>
		<description><![CDATA[Question: when CMC is removed (after turn ends or after someone removes IP) the DEFCON remains at 2?]]></description>
		<content:encoded><![CDATA[<p>Question: when CMC is removed (after turn ends or after someone removes IP) the DEFCON remains at 2?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Soviets Shoot Down KAL-007 by Anonymous</title>
		<link>http://twilightstrategy.com/2012/12/11/soviets-shoot-down-kal-007/#comment-7756</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 26 Apr 2013 18:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=1209#comment-7756</guid>
		<description><![CDATA[Your opponent was not very smart.]]></description>
		<content:encoded><![CDATA[<p>Your opponent was not very smart.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Quagmire by Damien Ó Cochláin</title>
		<link>http://twilightstrategy.com/2012/09/12/quagmire/#comment-7750</link>
		<dc:creator><![CDATA[Damien Ó Cochláin]]></dc:creator>
		<pubDate>Fri, 26 Apr 2013 16:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://twilightstrategy.com/?p=867#comment-7750</guid>
		<description><![CDATA[I seem to be missing something with this card. Where does its say that the US can&#039;t take an action on their turn after discarding to Quagmire? As a new player I&#039;ve been playing like this:

Discard card, roll a dice to cancel Quagmire, take your action. If you run out of cards to discard then you can only play scoring cards for the rest of your turn.

Obviously this is wrong as everyone online is talking about missing your Action rounds and back to back AR&#039;s for the USSR but I just don&#039;t see this written on the card.]]></description>
		<content:encoded><![CDATA[<p>I seem to be missing something with this card. Where does its say that the US can&#8217;t take an action on their turn after discarding to Quagmire? As a new player I&#8217;ve been playing like this:</p>
<p>Discard card, roll a dice to cancel Quagmire, take your action. If you run out of cards to discard then you can only play scoring cards for the rest of your turn.</p>
<p>Obviously this is wrong as everyone online is talking about missing your Action rounds and back to back AR&#8217;s for the USSR but I just don&#8217;t see this written on the card.</p>
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